This week’s reading was called FCJ-004 The Military-Entertainment Complex: A New Facet of Information Warfare by Stephen Stockwell and Adam Muir. Among other information, this reading gives a brief history of the types of entertainment available to soldiers during war times. The essay explains how the army has been aware of simulation for a long time. Also how they have been using simulation games to train soldiers in leadership. Stockwell and Muir (n.d.) explain that “gaining experience and rewards from playing the games creates an environment which frustrates the kind of player-killer approach most games have”. Although sometimes the soldiers misuse the technology. For example, (in the game) one of the teams will stand still to let the opposing team shoot them, to make extra points. Then, the next time around the teams switch. This is an issue because the army doe’s not condone that kind of rule breaking.
Some other issues that can be considered, after reading this easy, are that these simulations are designed to teach soldiers many methods to kill other people in a very precise way. The question is, when these games are released to the general public, aren’t they being taught the exact same methods? Of course they are!!! If these simulations (and games such as Doom or Quake) are specifically made to teach soldiers to kill, the general public will see and learn the exact same things. If the wrong person, in the wrong frame of mind, plays these games and learns the techniques maybe that person will put what they are taught into practice.
Stockwell, S. & Muir, A. n.d., FCJ-004 The Military-Entertainment Complex: A New Facet of Information Warfare, viewed 24 August 2012.
This essay gives information about the different types of entertainment for soldiers in the army and at war over the years. Also, it gives information about simulated video game witch teach soldiers skills on how to kill the opposition and to think like a commander.